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Ships Overview

2019-09-08 02:05:31

Ships Overview

There are 6 types of ships currently in the game that the Pilot can use: frigate, destroyer, cruiser, battlecruiser, battleship and capital ship. Larger ships tend to have better base defense, firepower and range at the cost of worse warp speed, cruising speed and agility.

 

It's not always the bigger the better in terms of choosing ships. Using different ships to cope with various environments is a smart choice in most cases. Since there are many angles to evaluate a ship's value, the following contents will be focusing on the primary ones.

 

Tactical Positions

 

Tactical positions are essentially tags assigned to ships to describe their specialties and advantages. They can be seen at the 1st page of a ship's Details panel in the Ship Hangar:

 

Ships with a [Firepower] tag are generally good at shipboard weapons, and are usually the classic damage dealer.

Ships with an [Electronic] tag are generally good at shipboard devices, and usually have more config resources and energy.

Ships with a [Heavy] tag are generally good at defense and survival, and usually have more shield and higher shield resistances.

Ships with an [Assault] tag are generally good at breaking defense lines, and usually have higher speed and better acceleration.

Ships with a [Recon] tag are generally good at speed, agility and stealth. This tag only appears on frigates.

Ships with a [Command] tag have better self or team enhancement capabilities. This tag only appears on cruisers.

Ships with a [Logistics] tag have better self or extended recharging capabilities. This tag only appears on battlecruisers.

Ships with an [Interceptor] tag have better propulsion interference capabilities. This tag only appears on frigates and destroyers.

Ships with a [Disruptor] tag have better electronic interference capabilities. This tag only appears on frigates and cruisers.

 

Ship bonuses

 

Ship bonuses are numeric representations of the tactical positions, and also the first criteria in choosing ships. Tap the "i" icon at a ship's Details panel to check all the ship bonuses.

 

For most ships in the game, ship bonuses consist of license perks and ship features. License perks have 5 levels, and the bonuses get better everytime the pilot license levels up. Ship features don't level up, but are available from the start.

 

Built-in Attachments

 

Built-in attachments include ship artillery, standard devices, superdevice and tactical component. Since they are all built-in with the ship, players can use them without installing. One can check a ship's built-in attachments at the top of the Ship Hangar interface:

 

Ship artillery is a kind of basic weapon that doesn't require energy to fire. Its range is dependent on the ship type. Generally it contributes about 15% to 20% of the ship's total DPS.

 

Standard devices include a standard shield recharger and a standard ion thruster. They are only half effective of their regular counterparts.

 

Superdevice is the ultimate weapon or device of a particular ship. It recharges throughout the combat and is ready to use when fully charged.

 

Tactical component is a special component designed according to the ship's tactical positions. It provides very strong effects for the ship and is a major factor on ship config and how the ship is played.

 

Config Resources

 

Config resources refer to the number of attachment slots, and the Power and Processor limit of the ship. Config resources is a major factor on the ship's config plan. Generally speaking, a ship works best when it's installed with attachments of the appropriate sizes, namely:

 

For frigates, small sized weapons, small sized devices and small sized components are recommended.

For destroyers, small sized multi-barreled weapons, small sized devices and small sized components are recommended.

For cruisers, medium sized weapons, medium sized devices and medium sized components are recommended.

For battlecruisers, large sized weapons, medium sized devices and medium sized components are recommended.

For battleships, large sized multi-barreled weapons, large sized devices and large sized components are recommended.

 

Some exceptions do exist. For instance, a battlecruiser with [Logistics] tag has the feature of reducing the Power cost of extended shield rechargers, enabling it to use large sized extended shield rechargers which are designed for battleships.

 

In the Ship Hangar, installed attachments of incompatible sizes will trigger warning messages:

 

Conclusion

 

There are 6 types of ships currently in the game that the Pilot can use: frigate, destroyer, cruiser, battlecruiser, battleship and capital ship. Larger ships tend to have better base defense and firepower at the cost of worse maneuverability. It's recommended to use different ships to cope with various environments.

 

To help players get to know different ships faster, all ships have tactical positions assigned to them. The real differences are represented as ship bonuses. Coupled with the built-in superdevice, tactical component and config resources, they ultimately decide how a particular ship is assembled and played.