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Ship Attributes

2019-07-02 09:36:08

Each ship in Second Galaxy has many attributes. We are going to explain some of the more complicated ship and weapon attributes here.

 

Ship Basic Attributes:

Processor: The calculating capability of the computer on your ship. Installed weapons, devices and most of the modules consume your ship's Processor Capacity.

Power: The maximum power your ship's generator could provide. Installed weapons, devices and most of the modules consume your ship's Power. Manage your ship's Processor Capacity and Power wisely to maximize its combat capability.

DPS The average damage that all weapons of a ship can deal every second.

Range: The maximum range of the weapons installed on a ship.

Shield RES: There are 3 types of Shield RES. A ship's Shield RES decides how much defense it has against certain types of attack. Different ships have different Shield RES types. Types of Shield RES: EM;  Kinetic;  Thermal

Shield: A ship's Shield Capacity. Shields can be recharged quickly with Shield Rechargers. It is the outermost protection a ship has.

Armor: When a ship's armor drops to 0, it will be destroyed.

Volume Factor: The size of a ship. Bigger ships are easier targets and require a longer time to turn. It also decides how much speed the booster could provide.

Warp Stability: When your Warp Stability is greater than the Total Warp Interference of all ships, then your ship may warp at any time. Otherwise, your ship won't be able to warp.

Inertia Factor: The smaller Inertia Factor a ship has, the faster it can turn.

 

Weapon Basic Attributes:

Damage Per Cycle: Damage dealt to a target that has no protections by a single hit.

Damage Type: The damage type of a weapon depends on the ammo it uses. There are 3 types of damage. Weapons have different damage type ratios. Select your weapons wisely when you face different types of enemy ships. Types of Weapon Damage: EM; Kinetic; Thermal

Activation Cost: The minimum Energy a weapon requires to activate. When the ship's Energy is lower than this value, the weapon cannot be used.

Fire Control: Decides a weapon's accuracy. Higher Fire Control means a more accurate weapon.

Tracking Speed: Decides a weapon's accuracy. Higher Tracking Speed means a more accurate weapon.