Second Galaxy Version 1.6 Patch Notes
2020-03-31 04:43:21
Greetings, Pilots! Today, we have prepared a detailed description Second Galaxy's version 1.6 update! The main content of this update includes: The new bounty system, the new threat analysis system, the new title system, a real-time voice chat system, high-level exploration quests, new Great Reward Missions, a new Returnee event, Alliance Fleets, Corp Purchase Upgrades, and various updates and optimizations for existing game systems.
Systems and Functions
· Bounty System
· Through the Bounty system, players can place a pre-paid bounty on the head of another player.
· When a bounty is placed on a player's head, they will automatically enter the wanted list and a special marker will be visible on their ship when traveling in space.
· Players can purchase approximate location tracking services in the bounty interface to find their selected target, which will remain effective for 48 hours.
· When a targeted player's ship is destroyed, the final bounty will be sent to the killer according to the actual battle results.
· Once the bounty has been settled, the targeted player will automatically exit the wanted status.
· Placing a bounty on a player will not make them a criminal, and they will not become legally attackable by other players.
· If you kill a targeted player who is in your Corporation or Alliance, you will not get any rewards.
· Threat Analysis System
· Players can use the Threat Analysis system to view their own basic stats, or the stats of other players.
· This system allows you to view a player’s total Shot Down count, total Damage Value, Killstreaks, and Shot Down Ratio.
· It will also display a players’ total achievements and let you see how many Brilliant, Outstanding, Remarkable, and Extraordinary achievements they have.
· A player’s total bounty and current bounty amount generated through the bounty system will also be visible.
· You'll also be able to see the total upgrade score of each player, their Corporation rating, and their Alliance rating.
· You'll be able to see their 5 most frequently used ships and usage ratios.
· And up to three Honorary Tags selected by the player will be displayed.
· Achievement System
· Players can now complete achievements and get rewards by completing specified game content.
· Achievements are divided into the following categories, from easiest to most difficult: Brilliant, Outstanding, Remarkable, and Extraordinary.
· Achievements will also be divided into the following categories: Pilot Training, Discovery, Recruits, Quests, Combat, Other, and Hour of Glory.
· By completing achievements, you can get Credits, Gala, and titles as rewards.
· Some achievements will be given only to the first player to complete them, and rewards will be given to everyone on the server in this player's name.
· When version 1.6 goes live, you'll notice that some achievements will already have been completed retroactively when you log in for the first time after the update, and you'll be able to receive the corresponding rewards, but most achievements will need to be completed after the update.
· Title System
· Players will be able to complete certain achievements to earn Honorary Tags and corresponding titles.
· Players can choose to display these title, which will be visible as a prefix in front of their player ID after being equipped.
· Players are free to choose up to three Honorary Tags to show in the Threat Analysis Display.
· Real-Time Voice Chat System
· Real-time voice chat will be added to the game, and will first be built into the team channel for preliminary testing.
· Players can enter the real-time voice channel by checking Voice Chat in the chat interface.
· Players can exit real-time voice chat at any time, mute their microphone, and adjust the microphone and playback volume.
· Team System
· With the addition of real-time voice chat, team size will be increased from 3 members to 5 members.
· Development System
· Players will be able to carry out ten consecutive research studies in the development system to reduce the number of repeated operations required.
· A red dot will be displayed on the development button to show that your warehouse currently has enough materials to support development tasks.
· Mail System
· Tap the “Claim All" button to change all unread emails to read while collecting all attachments.
· Recruit System
· The remaining energy levels of recruits will be displayed in real-time when in space.
· Recruits will only use the ranged interference devices on targets currently locked onto by the player.
· When players enter the warp status and leave the zone, recruits who do not leave the zone will cease their fire immediately.
· When recruits are commanded to attack other players in low security space, the commanding player will be flagged as having committed a crime.
· Warehouse System
· Items that can be opened directly and items that need to be decrypted before opening will be separated in your personal warehouse.
· The Encrypted Case category will only show item boxes that need to be decrypted to open.
· The Misc. category will only show item boxes that can be opened directly.
· Ship Modification System
· In the future, new Upgrade Kits will be released in the form of Gift Packs when first launched.
· Existing Upgrade Kits will all be included in the modification management section of the hangar, where players can switch them at will.
· Galaxia's Hot section will now sell Upgrade Part-A2s.
Gameplay Modes and Events
· Exploration Quests
· Three new High-Level Exploration Quest stages will be made available. These can be accessed through the Expert Encrypted Cache star map.
· A permanent event will be launched in the new version, enabling players to convert BAS Encrypted Caches into Expert Encrypted Caches.
· Players can earn rewards more efficiently by completing High-Level Exploration Quest stages.
· High-Level Exploration Quest stages contain more challenging elements, and you can earn additional rewards for completing them.
· Other encrypted caches required for time-limited exploration quests can be generated directly though encounters.
· Encounters
· Six all-new Great Reward encounters will be added to the game to enrich the pool of random encounters.
· Compared with the existing Great Reward missions, the new missions will test your attack power rather than your defensive capabilities.
· More tags will be added to the encounter interface to identify mission enemy groups.
· Returnee Event
· A new Returnee event will be launched. Returning players can complete event challenges to obtain huge amounts of rewards.
· Returnees are players who have not logged in to the game for more than 15 consecutive days and whose level is greater than or equal to Lv. 25.
· Active players will be able to invite players to return to the game, and can bind their account with 1 returning player.
· When returning players complete event challenges, the players they're bound to will also receive a large number of rewards.
· Returning players will retain their Returnee qualification for 10 days after first logging in.
Corporations and Alliances
· Alliance Fleets
· The Alliance Fleet List function will be added to Alliance Fleets, displaying up to 20 fleets that have been made public to Alliance members.
· Players with sufficient permissions will be able to publish fleets to the Alliance Fleet list, according to the Alliance's settings.
· Any player can broadcast their fleet to their Alliance or Corporation chat channels through the share function.
· Alliance members can join fleets published to the fleet list and broadcast to chat channels at will.
· Commanders will be able to transfer Gunnery Officer, Navigator, and Commander roles to players from other Corporations in the same Alliance.
· An Alliance's Corporation CEOs and Directors can set the ranks required to broadcast fleets to the Alliance Fleet list.
· An Alliance's Corporation CEOs and Directors can pin or clear fleets that have been broadcast to the Alliance Fleet list.
· Fleets removed from the Alliance Fleet list will not be disbanded, nor will their membership and authority settings be changed.
· Corp Purchases
· Corp Purchase postings will be moved from the Corp Purchase function to the Trading Post.
· Corporations will be able to set their own purchase prices, but they cannot be more than or less than 50% of the recommended price of that day.
· In order to ensure the reliability of the trading post, Corporations will be required to pay in advance when issuing purchase orders in the future.
· Corporations can issue purchase orders for T3 ships and items.
· When version 1.6 goes live, old Corp Purchase orders will automatically be removed.
· Trading Post
· A Corp Purchase page will be added to the trading post to display the entire server's Corp Purchase orders.
· The trading post will automatically match sales and purchase orders at random intervals of less than 60 minutes.
· The trading post will match sales and purchase orders to satisfy purchase orders to the maximum extent and ensure that Corporations can buy goods at a price lower than the set price.
· Players will be able to see the sales information and purchase information of selected items in the sales page of the trading post and the Corp Purchase page at the same time.
· The items players put on sale in the trading post will still appear on the sales list as before, and can be purchased by other players before the next matching interval.
· Sovereignty
· If the attacker declares war but fails to attack within 24 hours, the war will automatically end and the defending side will win.
· War Reports will give priority to Alliance relationships when automatically dividing participating Corporations into attacking and defending parties.
· Corporation Facilities
· Watchtowers will automatically exclude friendly units of the same Alliance, and only display the location information of non-friendly players.
· Corporation Trade
· When Corporation Trade Transport Ships are destroyed, a reminder will be sent to the whole Corporation via mail.
Other Optimizations
· When players reach Lv. 19 and PvP protection is removed, they will be informed more clearly.
· When the wormhole distortion effect is at its limit, the recharge rate of superdevices will be significantly reduced.
· You will no longer be able to launch Pilot License Examinations from space, but only from space stations.
· Players will be able to withdraw and replenish ammunition from their base warehouses when in non-base space.
· Extra energy obtained via equipment will no longer be counted when calculating the percentage of energy consumed by equipment.
· All places where numbers appear in the game will strictly use the thousand separator.